Partly. What leads on from that is gamers tend not to see mistakes as failures, but rather an opportunity to do things better the next time. Example - they're guiding Jack Marine through a level, they lose concentration or goof up and they die. They don't just give up and never play again - they give it another shot, work out the best way to get past it and end up succeeding. You don't find anyone resetting a game once they hit a hard part; it's counter-productive and utterly pointless. They'll keep working away at it until it's done. Starting over would erase all the hard work they've done to that point.
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"'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Spector, creator of Thief and Deus Ex."
-- From an IGN game review.
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