The problem in video games is not the violence, but the attitude to that violence. In GTA it's glorified, same for Postal 2. In Manhunt the whole point was to make it as violent as possible for the snuff film. In God of War it was more "I have to kill things? Ok, if you insist", but still very brutal.
Some people think that they shouldn't make violent video games, but that's not the solution. The solution is enforcing the rating system that already exists.
Incidently, though bloody, technically speaking, you're killing (and sacrificing) zombies in God of War.
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"Oh, irony! Oh, no, no, we don't get that here. See, uh, people ski topless here while smoking dope, so irony's not really a high priority. We haven't had any irony here since about, uh, '83 when I was the only practitioner of it, and I stopped because I was tired of being stared at."
Omnia mutantu, nos et mutamur in illis.
All things change, and we change with them.
- Neil Gaiman, Marvel 1602
Last edited by Zyr; 12-11-2005 at 04:04 AM..
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