shell script game
Hi all,
As one of our last projects in my C & UNIX class, we are making a simple game. Our group decided to do a minesweeper clone. As I am writing out the pre-code, I realize that if I was doing this in C++ or Java, I would use a class to define each "mine hole". That way it can keep track of it's status as flagged, unflagged, bombed etc.
We haven't really gone over structs and classes for shell scripts. Does anyone know if this is possible?
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