I'm just finishing up my first full game. Some of the changes take some getting used to but overall I'm happy with the new way of doing things. It's especially fun taking over enemy cities via Culture. Who needs a large army when you can overwhelm them with Broadway musicals, Rock 'n Roll and Mass Media!
I think my favorite change though is the Worker unit. Not only do you have more improvement options but they can now automatically build roads between cities. It used to become quite tedious to always have to manually direct workers to build roads to connect all of your cities especially later in the game when you discovered railroads and had a ton of cities scattered over 1/2 the map.
Another surprise is that Barbarians no longer just roam the map aimlessly. After being able to build a caraval and explorer I took a cruise around the world and discoverd a whole continent swarming with Barbarians. Not unusual by itself but there were actually Barbarian cities that rivaled many of mine in terms of population and improvements.
Religion has at least for me been pretty much a non-factor. I've founded a few and several of my cities subscribe to one or another but I've really not paid much attention to what effect it has overall. So far it has not directly impacted any of the choices I've made that I can see. I have yet to build any temples, monastaries or any other religious buildings and though I've recieved a few Great Prophets I've used them only to initiate a Golden Age.
Combat is a bit disappointing but then it always has been in any Civ game. They've tried to add some new elements and modifiers to make it seem more like a traditional wargame but it's still very much rock-paper-scissors most of the time. They've also have yet to fix the 'divine intervention' problem of previous games. This is where a unit that is so totally outclassed somehow (divine intervention?)is still able to defeat a much more powerful attacker. So far I have lost both a Gunship and Modern Armor unit to Spearmen.
My biggest complaint would have to be the map seems a lot smaller. I used to be able to go 30 - 40 turns on a 'normal' sized map before running into another civ but now, like guthmund mentioned, you meet the other civs almost immediately and are hemmed in from the very start. I met 6 of the 7 AI civs in my current game within 20 turns. Kind of makes slow expansion difficult and almost forces you to play a quick land grab game in the beginning if you don't want to miss out on needed resources for later in the game.
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