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Old 10-31-2005, 06:41 PM   #1 (permalink)
Kodega
Crazy
 
BiA-EiB VS CoD 2

Well, I have played both games through and decided to write about each a bit in side by side comparison. Unless I specifically say make mention of the first ones, I'm referring to the second game.

AI: BiA AI has generally increased from the first game. The enemy moves, flanks and tends to make semi-intelligent decisions. They aren't perfect and can be flushed into the open. They can also be tricky. Ally AI is kind of weak, they do what you say and not much more, though they don't tend to give nearly as many "I can't shoot there!" messages as they did in the first. Enemies will shoot at everyone and wipe out your squads just as easily as they will wipe out you.

CoDs AI on the other hand seems to have taken a step backwards it seems. Almost every time you engage an enemy, they will throw a grenade and then shoot at you. It's like clockwork. Which is funny if you engage 6 or more enemies as the enemy will literally nade spam you. Also, the AI has a nasty habit of concentrating fire on your character only. You will move up and literally every enemy will ignore the npcs to fire at you. Allies also have an annoying tendency to run in front of your firing weapons. I've had to restart levels several times when the computer decided I was shooting to many friendlies, which is extremely annoying.

Killing enemies in BiA is rewarding, and they stay dead. In CoD there is times when there is no reason to kill enemies as they will keep spawning. I have sat and kill 20 waves of spawning enemies before I decided to move on. Very few times will you kill groups of enemies and they'll stay dead.

Graphics: CoD graphics are quite easily the best, however the smooth play is gone. With A 9800xt, P4 2.8ghz, 1gig ram I can only play on 800-600 with medium graphic settings and get smooth game play (Yes I updated my drivers, cleaned hard drive, defrag, the works). I hope it's a graphical incompatibly issue and not that my computer can't play at higher resolution. BiA however looks a lot like the original, no real noticeable graphic updates.

Sound is a big win for BiA, weapons sound great and varied. You can usually tell weapons apart by there sound. CoD guns all sound roughly alike, and kind of weak to boot.

Musical scores is a tie, sadly CoD no longer seems to have the memorable music scores it had in the original. No real Pegasus Bridge scores this time around. BiA never had much of any music in the original, the same holds true for the sequel.

Game play: It seems that every time I play BiA every situation has to be handled differently, tanks, field arty, mortars, MG-42's, 88's and an enemy that feels like it actually wants you dead, and will give you hell. While some people might be turned off by the fact that weapons aren't going to always hit where you put your iron sights, I find it adds a nice depth of play. If you can get past the fact that the graphics are basically the same you'll find this game is a lot more than a rehash people (who haven't played this game I think) claim it is.

CoD is a very cinematic experience, unfortunately after playing this game through; I can't help but wonder if they shafted AI and play elements to make it so cinematic. The enemy has a basic paint-by-numbers AI. The only thing that really changes is the amount of enemies and how accurate they are. By the time you finish you pretty much know what the enemy will do when you engage them.

Most memorable game play moment:

CoD's most memorable moment is easily the Tank Blitz across the North African desert. Tanks will be shooting at you, arty going off everywhere. A lot of fun.

BiA's is the first time I came across an 88. The thing blows a tree apart and then you get to flank it. Weee.

In all, I've had a lot more fun with BiA-EiB then CoD 2, both are good games, but while CoD 2 seems to have focused more on visual experience, BiA-EiB was ramping up everything else and left the graphics seemingly alone.


Ooooh my first wall of text.
Kodega is offline  
 

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