Quote:
Originally Posted by Destrox
lol, I found that rather humorous. That makes this what doom3 should have been.
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I spoke too soon.
Flashlight is only integrated into 2 guns so far (blaster & machine gun). If you're using the shotgun and switch on the flashlight, it switches to the machine gun with the flashlight on. Unbelievable. So the shotgun doesn't have a light...back to creeeping around in the dark.
Plus, I've found 2 instances of overlighted texture polygons, ie. in a location where the entire floor is the same homogenous dark texture in a dark room, there is one bright polygon with a super high brightness value. So there's this large, retarded white patch in the middle of a dark floor. I used to make maps myself, and this is a mapmaking 101 issue. While looking through the (shitty) manual, there's at least 20 people credited as map testers, and they all missed this? How???
The blame for all this lies squarely at the feet of Id Software. Raven has developed games for Id before, and they've rocked. This isn't Raven's fault, it's the shit engine. Id Software no longer makes great pc games, they've sold out to the console market. The "feel" of the old Id games - what made them so great - is gone from their pc games.
Oh, and you can't turn off the music.
OK, done ranting.