Actually this latest installment of Quake was created primarily by a team called Raven Software, whom iD lent assistance to in updating and working closely with the D3 engine. Raven were the first guys to get thier hands on it, and its been revamped to better handle racey multiplayer, large areas and large numbers of players/monsters. It's supposed to be more like the older quake experiences, more "frantic", not like the Doom 3 *walk walk walk -monster- walk walk -two monsters- walk walk -big monster-*
To Lasereth: "somewhat old engine"? *raises eyebrow* they dont come much newer... (except the hardcore pixelshader engines like U3E... fuck that, I'd rather the game ran)
To feelgood: Return to Wolfenstein wasn't an iD effort either. As for Quake 3 being the worst.... that game was the apex of deathmatch, clearly you're not a deathmatcher.
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ignorance really is bliss.
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