Sealing bosses was a pretty cool idea, in retrospect. I was annoyed at first, but I liked it. Removing ice blocks by touching them was moronic. I never used the stylus in CV, just my finger to seal bosses. Worked great.
I'm glad to see the return of adventure games to the ds. Also, AOE2 is on the way, something previously not possible. Touching can be good.
I just got Riviera: The Promised Land for GBA. It's an RPG/Adventure game, I'm gonna say. You don't get to walk around the map, just inspect stuff in the current screen and react to things that happen. I assume the story will change depending on my actions. Riviera is pretty good so far, and I've heard alot of good things. Much like this new Lunar, it plays with and changes the conventional console RPG formula. Riviera seems a little Lunar inspired too, I think. I'm glad I got this instead. Riviera and Lunar tried to be different than every other RPG than has been produced since the SNES era (which I consider to be the era that really developed the genre). Lunar just got lost along the way. After so many years, it's probably not even the same dev team anyways.
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I do it for the rare drops
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