The only real way around packetshaping that I've found (and use) is VPN - depending upon how the packet shaper prioritizes VPN traffic (and it generally receives at least medium priority - or at least much higher than P2P) I've found it's possible to get much faster speeds by VPNing to a server (either off-campus or at least outside of whatever the dormitory network is) and then firing up P2P software from there.
Of course, the admins can probably take a good guess what's going on - especially if you VPN to their server - but it'll get around the P2P ruleset for the packetshaper, at least.
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Eat antimatter, Posleen-boy!
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