Look at how the remote is held - your right hand (or left) is in the same position it's in for nearly every other controller on the market. You don't have to 'point' it at the screen, either, it doesn't work off infra-red. EA, Ubisoft, Activision and THQ have thrown their support behind the controller, EA sports games are particularly mentioned. The fact that addons can be easily made doesn't hurt, either. And who knows? Maybe it takes Wavebird signals out of the box. I'm sure Nintendo are well aware that it wouldn't work with standard games that well, and there's still quite a bit of R&D time to go until it's released. You guys ever see GameCube controller mock-ups? Some looked like the boomerang monstrosity. Ended up with one damn comfortable controller.
And for all you naysayers:
Quote:
Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?
Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.
So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.
It's something that's just as true for the DS - not every game uses the DS's unique features. But some multi-platform titles do, like The Sims 2 for example. We hope other developers will do the same and look at ways their multi-platform titles can make use of the Revolution's features.
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"'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Spector, creator of Thief and Deus Ex."
-- From an IGN game review.
Last edited by hulk; 09-16-2005 at 07:08 PM..
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