Well, a game is a game.
You are a character that has to achieve a goal.
If playing a game makes you angrier, then there are problems elsewhere. The game didn't cause that. Perhaps an angry person losing at a game needs to learn to not be a sore loser.
As for something like Flight Sim 2004 - you're right, it's not a game: it's a simulation. Someone who plays that will be more familiar with the inside of a 747's cockpit than your average joe, but the sensitivity of a keyboard doesn't accurately reflect the real controls of the plane. It doesn't give you experience in what you need to know in the event of severe weather or a blown out tire. Point being: they know how to fly the actual plane from a simulation; they'll just be more familiar with the real thing. There's no substitute for real experience.
FPS games, with all the frantic action and aiming, won't make someone better at shooting a gun. Those games to a great job of improving hand/eye coordination (well, most games do). Shooting/aiming a real life gun is different from clicking a mouse for obvious reasons (recoil, etc). Lining up your target, shooting and KEEPING the aim is a different story.
The games in question are things that the media latches onto, for example, GTA. Games really are just games - like I said, you're a character and you have to achieve a goal. Choosing to make them more or less important than that is up to the individual, especially depending on the level of interactivity.
To me, and most others, GTA is just a game. Doom 3 is just a game. Once the game is turned off, I don't feel like I can fight demons with a BFG, and I don't feel like I can kill hundreds of gang members and shoot rocket launchers at helicopters without consequences. I don't see how anyone could think or feel otherwise, and that's what I mean by "just a game".
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I love lamp.
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