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Originally Posted by Gilda
Really? My understanding was that that's just how the Ghouls and Ghosts was designed, so that you couldn't go onto the last level without completing all the rest twice. The game was feindishly hard as it was.
I loved all those old Sierra games, spending a couple of months exploring, taking copious notes, mapping stuff, eventually getting frustrated enough to call the 1-900 hint line. Fortunately my mom paid the bills, so my dad never found out, and mom made it a rule that we could only call once a week.
I don't think I ever did figure out how to beat the final boss on Metal Gear Solid for the PS, though it was freaky how the evil boss would comment on the other games I had.
Gilda
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Yeah, it was designed that way, but I think the storyline said that the character missed an object.
Here's a review from gamefaqs that comments on it:
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Hey, did you like the ending of stages in Super Mario Brothers? How about Super Mario Land? You know, where you’d save the princess, but it would really be her sister, or it wouldn’t be her and the “princess” would morph into something else? I know I sure didn’t! But Capcom felt the need to bring back this plot device; therefore, once you beat Super Ghouls and Ghosts you get to play through the game AGAIN! But this time, you have to beat the end boss with some fruity bracelet that you find in a chest on the way there! ISN’T THIS FABOO??? No, it really isn’t, and it ranks as a cheap trick to try to get gamers with no social life to play through a game twice. Which, apparently, many have done…
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My favorite of the King's Quest was probably 4, Perils of Rosella. Just well done all around. All the Space Quest, Heroes Quest, and Police Quests were great. And Leisure Suit Larry.
I mean, a horny teenager, as close to titillation as I could get pre-internet days.
MGS was great too. Got a little preachy in points, but phenomenal. MGS 2 didn't grab me as much though.