Super Ghouls and Ghosts for the SNES. After spending weeks playing it over and over and over, and finally reaching the end of level seven with, I think 7 lives, and finding out that you can't just go on to the final level, nooooo, you get sent back to level one and have to go through the first seven again before you can face level 8.
Serious Sam, which was fun, until I reached a stage that I seriously don't think can be beaten without using a cheat. You enter an arena, and thousands, literally thousands, of the skeleton guys attack. Then a hundred or so minotaurs. Then a few dozen of the mid-level walking things. Then a few of the big bads.
Now, there are two platforms in the middle, each with a backpack full of ammo, but it isn't anywhere nearly enough to kill the 39,000 bad guys they send after you. It would have taken six, eight, ten backpacks to take down all of these guys. I only know about the last two or three waves of bad guys because I eventually went god mode and it still took like 30 minutes because there was no freackin ammo.
Trying to get the music puzzle right in the original Myst. All of the puzzles in that game were straightforward and reasonable. But this one was pure torture for someone who is effectively tone deaf.
God I love the glory days of the adventure game. I played the original Gabriel Knight game for a couple of months before finally solving it satisfactorily without a hint guide.
Gilda
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