Keep in mind that videogames are games first, and stories second. It's main purpose is to be a fun interactive experience. Who cares why the blocks are falling from the sky? You don't need a back story to continue playing Tetris. Stories are just icing on the cake. And don't underestimate the progress made thus far. Back in my day, we'd play games where the storyline was "The president has been kidnapped. Are you a bad enough dude to save him?" That was all the story we needed to pound on hundreds of random thugs. Storytelling in games has come a long way, but the focus still needs to remain on the gameplay itself. When they focus too much on story we get games like Xenogears where you have to sit through 45 minutes of dialogue at every stupid cutscene.
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