Quote:
Originally Posted by Lasereth
...but the atmosphere simply sucks. I hate it. I like EQ-style worlds where the world feels like an actual place instead of levels. The gryphons in WoW ruined the world-experience by teleporting you from level to level instead of having to go across the world. The boats teleporting you is stupid too...the game just feels like a level by level videogame instead of a living, breathing world.
|
That complaint never crossed my mind. Atmosphere is one of the things I'd rank highest about WoW. I would HATE to have to run all over the place all the damn time. Talk about a waste of fucking time. Even with an epic mount, mithril spurs and the riding speed enchant, you're still talking an unbelievable amount of time you'd have to spend doing nothing but traveling. I mean, getting to Feathermoon from Auberdine on foot? Are you kidding? That's enough time to do a tribute run. Maybe even enough to do a baron run with a really efficient group. I always felt like the world flowed together really well, and even more so after I read the histories and had a better sense of the different zones.
The thing that makes WoW "unreal" to me is the fact that nothing in the game changes. The game world renews itself every few minutes and really renews itself once a week. Everyone does the same quests for the same people and the same "unique" monsters get killed over and over again. Before anyone jumps on me, I understand that it's not possible to have a videogame in which this isn't the case, but it just throws me out of the world when I think about it like that.
The 60 loot grind is a real bitch, too.
Whatever, I'm still having fun.