exizldelfuego:
The cube doesn't have plenty of power. There are many instances where framerate suffers as a result of this. For example: developers still have to reduce the FOV (Field of View) in FPS games to lessen the polygon count. Halo and Metroid Prime 1/2 both have small FOVs to improve framerate.
There's much to be said about having more processing power. Graphics arn't the only thing that are effected. With more available CPU cycles programmers can write more complex AI routines, huge algorithms to generate content on the fly, and perahps run other programs simultaneously (chat program?).
In terms of options, these next generation consoles are the first pieces of hardware that will increase programmer's options rather than limit them. Even when the Gamecube, PS2, and XBox were released developers were severly limited beyond their full potential. Just now, things have finally caught up.
|