Quote:
Originally Posted by nwlinkvxd
It's likely that most of you guys wanting to write this game know java. Believe it or not, Java is pretty damned powerful, and easily powerful enough to write an online game. I don't know about massively multiplayer: that requires giant servers costing thousands upon thousands of dollars.
But if you are interested in using java, you can either use the Graphics2D library or Java3D: http://java.sun.com/developer/earlyA...d-install.html
I'm actually writing an online tank-battle game that ties into my website. It's been a rough road so far but I'm to the point where a handful of players can connect and blow each other up. I'm not sure how long I'll keep focused on this before I'm on to something else, however.
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Java 3D is on the verge of being depreciated. I would suggest using LWJGL (
www.lwjgl.org), which is what the majority of the 3D(and 2D) Java community has shifted over to. It's faster and has better structure. Also, it is integrated with OpenAL, FMOD, and DevIL. LWJGL is also ready for commercial games, as there are numerous projects on sale right now that use LWJGL. Also, Java3D and LWJGL are APIs- you're probably looking for an engine. The only open source Java engine that I know of is the Java Monkey Engine (which uses LWJGL). All others are either too small or so horribly written you might as well just start from scratch yourself.
If you're going c++, I'd recommend the Irrichit Engine.
For more resources:
www.gamedev.net (The ultimate game developmet website)
nehe.gamedev.net(OpenGL tutorials)
http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi (Java Game Developers Forum)