Hulk is absolutely right. He took the words right out of my mouth- there isn't much left for me to say except that you should listen to what he wrote.
I would like to add this though:
The biggest challenge in the devlopment process is getting the idea out of your head. Saying your game is "like mario but with guns" is not sufficient. Too many people try to get others riled up about a project with this type of terminology. Citing past games is fine, but it needs to be backed up through language and media. If your idea is as good as you believe it to be, then you need to find a way to convey to others what you feel and see in an organized fashion.
The game buisiness is VERY volatile right now. More indie developers dissapeared in 2004 than in any other year. You've got a tough road ahead of you- but don't get discouraged. The industry is too commercial right now- and going against the grain will allow flexability and pleasing results if you approach things properly.
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