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Old 05-06-2005, 09:07 AM   #608 (permalink)
sailor
beauty in the breakdown
 
Location: Chapel Hill, NC
Quote:
Originally Posted by Stompy
Man, one thing that's hard when you pick a Rogue is deciding which talent paths to take...

They are all so good...

If you max out subtlety, you're almost guaranteed an instant 5 combo points within the first few seconds of battle. Premeditation (2 cbo points) + cheap shot (2 points) and a 75% chance to add another point from cheap shot. THEN you have Setup, which gives you 40% chance to add a combo point when you dodge an attack... which is quite a lot on a rogue. So the the subtlety tree kicks major ass.

Then you have the combo/assassination trees which are just as good. If you max out combo/assassin. then you're almost a godlike melee char, especially w/ Adrenaline Rush, Blade Flurry, and Slice & Dice tossed on all at once.

THEN, if you pick a combat tree, do you take 5 points in dual weild (increases damage done by offhand weapon by 50%), 5 points in dagger (5%+ crit hit rate), or 5 in mace (6% chance to stun for 3 sec).

So many choices, so little points. I know I'm gonna end up spending massive amounts of gold reissuing talent points just so I can try out all of the different flavors..

In any case, rogues are badass... not only all that, but the poisons they have. Toss on a stoneshield pot and you own in PVP. Fighting a healer? Use wound poison on one dagger and instant poison on the other. Carry thistle tea , regenerate your energy in one go! Healing pots, agility + gear along with agi + pots AND agi+ food will boost your dodge/crit to godlike levels.

I'm racking up HK points like you wouldn't believe.

Agreed, it is hard. At this point, Im going for a dual wield sword specialization, primarily because its *so* hard to get a good dagger. That will probably change close to 60, but for now, its working better than a dagger build.

But yeah, Rogues own. They deal damage like its their job and can sneak around and escape to boot. Only problem is they dont have much for hitpoints or armor, so if you can keep him from moving/vanishing with a DOT and then stun him or root him, hes toasted. Ive found I can take most single characters very well, but if there is more than one, and they have DOT/Root spells, thats pretty much the end. Yesterday I got jacked in STV by a 34 druid and a 40 rogue--I could have taken either of them solo (my equipment was far better than the rogue's), but when they jumped me together, I was screwed. The rogue hit me with a DOT and the Druid entangled me while the rogue beat on me, and I was dead in no time.
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