I've been fairly impressed with GW lately. The ease of moving into and out of instances means I never feel like I'm forced to get to that next mob/area. It really can be a part-time RPG and be completely enjoyable.
My only concern is that often times it feels like a single-player game that just happens to have other people in the town areas. With npc henchmen a viable option, social interaction is not forced. That has its benefits and drawbacks, I suppose.
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