Yes, that's the odd thing about dual wielding: every now and then, your DPS will go past 2H slow weapons. The initial flaw is apparent in dual wielding though just with the last sentence: "every now and then." It's not consistent! I've missed 10 times in a row before with dual wielding. That is completely unacceptable, especially in PVP when you have 10 seconds to kill the other guy. I honestly wish Blizzard would find another way to lower the DPS of dual wielding without increasing the miss rate. If there is ANYTHING I hate more than duelling paladins it'd have to be swinging my sword and MISSING. When I dual wield, I sure as hell miss 25% of the time, and frankly, it grates my nerves. Seething is right: as a fury warrior, if your offhand weapon hits next with bloodthirst it's a true waste.
Maybe Blizzard should lower the DPS of the main weapon also? Not by much, but to compensate for eliminating the miss rate. I just want warriors to have the option of dual wielding effectively. Currently, dual wield works, but it's not consistent enough to get constant results. A slow 2H DEFINITELY gives me constant results.
I'm not sure if I could play a rogue with the dual wielding miss rate. Some warriors believe that there should be a low-end arms talent that gets rid of the dual wielding miss rate for warriors (or at least lowers it). I think this is an excellent idea.
I'll post my talent build later -- I have a 20 page paper due in 7 hours.
And if you think warriors are fun now, wait until you get to 36-40...it really gets fun then. Most warriors say that after 40 warriors SUCK, but I've found it to be the exact opposite. My warrior started winning almost every PVP encounter I found myself in after 36. Maybe it's just my talent build...I tried MS build and couldn't stand not getting bonuses when I crit'ed and killed enemies. I felt disabled.
-Lasereth