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Old 04-25-2005, 03:08 AM   #556 (permalink)
Drider_it
Junkie
 
Location: Louisiana
sigh.. way i see it now.. lvling will be a pain now on pvp servers as we are already seeing on bone chewer horde side.. peps farming npc's

what ive never understood about blizzard ever. they put nothing in thier game that hinders you at all. worst thing is durability loss.

you get honor but no dishonor. well you do but it dont mean jack.

and for pvp im pissed about frost nova and polly. not that they didnt work good before now its pfft time. I tried to frost nova a warrior twice last night only to have him break my nova in under 2 sec after tossing it up. and he was 7 lvls under my lvl 60 frost mage. even my frost bite blows now.

although for pve its still nice, but the warping effect of critters is annoying with root type frost spells breaking..

and with all the honor "gear" high lvl instance drops are pretty much pointless

btw even though it takes a regent.. arcane brilliance pwns. I dont have to blow a ton o mana anymore. And now that spirit actually works a bit better i keep at least 65% of my mana in reserve even after a 2 min battle.

hahaha on lothar we tried for lord kazzak in blasted lands got wiped twice. when they say you got about 3 min to tank him believe it.

but lothar is fun but a bit boring. got a lvl 13 mage, 13 warlock and a lvl 6 shaman all horde baby on bonechewer now
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It means only one thing, and everything: Cut. Once committed to fight, Cut. Everything else is secondary. Cut. That is your duty, your purpose, your hunger. There is no rule more important, no commitment that overrides that one. Cut. The lines are a portrayal of the dance. Cut from the void, not from bewilderment. Cut the enemy as quickly and directly as possible. Cut with certainty. Cut decisively, resoultely. Cut into his strength. Flow through the gaps in his guard. Cut him. Cut him down utterly. Don't allow him a breath. Crush him. Cut him without mercy to the depth of his spirit. It is the balance to life: death. It is the dance with death. It is the law a war wizard lives by, or he dies.
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