Quote:
Originally Posted by FngKestrel
I would surmise that it isn't that Obsidian wasn't looking to rush it out, but that Lucasarts pushed their weight around and forced them to hit a deadline early. Obsidian doesn't have nearly the clout of Bioware to say, "Hey, it's gonna be late, deal."
No one wants to make a crappy game (with the exception of 3DO), but deadlines are a bitch and are sometimes impossible to hit.
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Yeah, the more I read about it the clearer the circumstances become. I've read (and it certainly isn't a surprise) that Lucasarts wanted the game to come out before Christmas and ramped up the pressure.
What amazes me, however, is the fact that nobody seemed to know about this until recently. I mean, I understand the vast majority of the legalese (non-disclosure agreements, etc...), but Obsidian is a sizable company, right? I just find it hard to believe that none of the disgruntled employees, and every company is full of them, even hinted about this.
When the first one came out there was a sizable forum community on the Bioware site. Users asking questions, posting bugs, asking this that and the other and they were almost always answered or at least addressed by the Bioware geeks who ran/moderated the board. I was there quite a bit and more often than not if the question was asked the Bioware folks answered or at least offered an explanation.
When the second game came out, I didn't see this kind of 'hands-on' approach from the folks at Obsidian. In fact, I can't recall any help or any explanations of any kind. Glitches were posted, questions were asked and it seemed that the folks at Obsidian chose to not respond. I'll admit, I wasn't there much, so, maybe things changed, but that was the general vibe I noticed.