What I really disliked about the game was the fact that the story, more often than not, locked you in to finishing the planet before moving on.
For instance, on Nar Shadaa, once you reach a certain part of the story line you can't go back to your ship, you can't pull stuff of other characters because you can't access your party and you can't leave the planet to go do something else. Maybe I don't remember the first game as well, but it seemed to me that the first one was more open ended.
The 'influence' thing they introduced was a good idea, but poorly worked.
And what the hell was the point of all the 'worthless' cut scenes that amounted to nothing? G0-T0 beating up remote? The locked hyperdrive conversation between T3-M4 and HK, which puts up a quest box, but never gives you anyway to complete it.
Not to mention all the running back and forth just for the sake of running back and forth. The 'get the doctor out of jail' thing on Onderon is the perfect example of this. I spent 20 minutes running back and forth between the square, the merchant quarter and the cantina to free the damn doctor with a ton of load screens in between.
And the glitches...well, the first game had a few glitches, no doubt about it, but the second one seemed to have a lot more. I remember reading about the Sith Lords before it came out and the story mentioned that Obsidian would be using the same engine that Bioware put together for the first one. I guess I just assumed that the second game would be exactly like the first, but all polished up. I assumed wrong.
Don't get me wrong, it's a fine game as games go, but the second doesn't hold up very well when compared to the first. The gameplay is good, but the storyline and the...I don't know...the 'feel' of it isn't nearly as impressive as the first. I mean, there was a reason the first one won game of the year from so many gaming magazines and groups.
I hope that for the third game, and I have no doubt there will be a third game, the guys at Bioware take the franchise back and make the game themselves.
I guess I had more to say than I originally thought.....oh well.
