any social "reality" has places where it tails off and/or appears to either be negated or to negate itself.
death is one of these places.
from the outside, most conceptions of the afterlife, whatever that means, can be understood as attempts to integrate death and its implications into a mirror image of the social game. which in turn can be seen as attempts to maintain a kind of conceptual closure----that is to avoid generating the kind of response you outline above.
at what point does "reality" wobble? it wobbles all the time--if "reality" is a series of games (rule-bound environments) that social actors perform as they perform themselves as parts--and if these games are in a sense about positing "reality" as coherent and stable--that is outside of history and immune, to an extent, to time--then the fact of history, the experience of time, and (most importantly) the emergence of the new makes "reality" wobble at every point, every day.
what changes is how much of thje above you see.
what you choose about this is how you process it.
__________________
a gramophone its corrugated trumpet silver handle
spinning dog. such faithfulness it hear
it make you sick.
-kamau brathwaite
|