What was so elaborate about the 'Cube controller? I think it's a great piece of design work, mesself =) And if my siblings could use it at age 4, I'm sure it can't be too hard *grin*. I'm sure whatever they do with the Revolution controller, it'll feel so damned natural you'll wonder how you did without it. After all, they brought us analogue sticks, shoulder buttons, the original D-Pad, vibrating controllers.
Going from what's been said about MP:Hunters on the DS, with the touchpad being so close to a mouse-aim system it's scary, I think touch/feel/whatever controllers might be the way to go. 'Course, there's always a risk.
As for Nintendo going the way Sega did, that won't happen. Not for many many years yet, probably right after Microsoft start playing fair. The Dreamcast was an out-and-out flop. The GameCube ranks basically equal worldwide with the X-Box, whichever one is ahead is pretty much determined by who's shipped the latest A-release.
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"'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Spector, creator of Thief and Deus Ex."
-- From an IGN game review.
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