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Old 01-22-2005, 11:59 AM   #300 (permalink)
Rdr4evr
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Quote:
Originally Posted by FailedEagle
What does it do??
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Quote:
¿What is the 64DD?

The 64DD is an add-on for the Nintendo 64. It was a disk drive that slotted into the bottom of the system in the ext. port. It used thick grey disks bigger in physical size than normal floppys with 1 to 32MB of rewriteable space. (Depending how much the developer needed)

¿Was it released?

Well, yes but just barley. It was released long after initially promised and in extremely limited numbers.

¿Where was it released?

It was only released in Japan with 9 titles.

¿Did it have online play?

Yes and no. It had an internet service called Randnet that the 64DD user would sign up with to get online. If you signed up you would also get one game a month in the mail. It also offered sites were subscribers could download content and pictures for the Mario artist studios. A keyboard was also included. However online one game had online play, a Japanese pro golf tournament game.

¿What games were released?

Just nine. Go to the Games Section for the complete list.

¿When was it first announced?

When the N64 was first revealed it was announced that a bulky drive would latter be released with further games. The later part was indeed correct. It was around 3+years later.

¿That’s all fine and dandy but what the heck was the purpose?

When the N64 was originally announced to be a cartridge system many developers were disappointed. The Playstation would be a CD system and easy for developers to make games and cheaper. But with cartridges costs were high and storage space was small, compared to Cd's were low cost and high storage. It also had 1-32MB writeable space. The 64DD was the answer. The media storage was more than a cartridge but ten times less than a CD (64DD Disk 64MB CD Around 700MB).

¿Ok, it sounds awesome, why didn’t it succeed?

There is no one reason but rather a few factors. For example the many and long delays decreased interest. Also, by the time it was released it had no killer-apps and the cartidge storage problem was nearly fixed as Resident –Evil and Zelda: Ocarina of Time had both used massive cartridges. The price was not an issue as Nintendo was fully focused on the current N64 lineup as well as the development and release of Project Dolphin (Gamecube).
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