View Single Post
Old 01-03-2005, 03:17 PM   #7 (permalink)
omega2K4
Natalie Portman is sexy.
 
omega2K4's Avatar
 
Location: The Outer Rim
Quote:
Originally Posted by tellumFS
Dammit. Looks like that'll need a computer upgrade

Looks pretty sweet...Personally I loved AoE II, and now Rise of Nations.
I wouldn't mind seeing another Rise of Nations game, I just got the expansion Thrones and Patriots for Rise of Nations, and it is amazing. AoE II and RoN are practically the same game gameplay-wise, but both are absolutely amazing games in their own right.

EDIT: I just found this on some message board.

Quote:
How many of you have played Half-life 2? According to the latest edition of PC Gamer, Age of Empires III will have physics very similar to HL2! The game will take advantage of the Havok physics engine that is used by some of the most cutting-edge titles of today. Bodies will act like rag-dolls and buildings will collapse realistically. This is according to the following quote in PC Gamer:


"Ensemble has also licensed the Havok physics engine for Age of Empires III. What that means for gameplay is that when you fire a cannon at a band of Redcoats, the ensuing mayhem will have all the ... of an explosion in Half-Life 2"
Upon inspecting the Havok site, here's some of the things the physics engine offers:


- New, localized ragdoll effects (for example, you can get a dead arm if you get shot in the shoulder) and bone level blending of key-framed animation with physics.
- Classic ragdoll effects blended from key-framed animation sequences for more realistic secondary motion (for example, in death scenes) for your characters. Effects for multiple character types, we support whatever number of limbs, tentacles or antennae your imagination demands
- Breakable constraints for detachable limbs, so you can get as gory as you like
- Core vehicle physics system and tuned car wheel friction model
- Game specific modules for transmission, engine, suspension, gameplay, aerodynamics, steering
- Breakable constraints for post-crash car debris
- Havok's rigid body dynamics allow you to inject environmental physics into your game to create an immersive experience for the user.
The RTS genre has historically lagged behind in graphics compared to first-person shooters, but Ensemble is about to change all that. Along with a much improved version of Age of Mythology's 3D engine and the Havok physics engine, other RTS developers have their work cut out for them.
I found a bunch of scans from PC Gamer and screenshots from a very, very early version of the game, I'll try to gather them all and zip 'em in a file and host it somewhere.
__________________
"While the State exists there can be no freedom. When there is freedom there will be no State." - Vladimir Ilyich Lenin

"Reason has always existed, but not always in a reasonable form."- Karl Marx

Last edited by omega2K4; 01-03-2005 at 03:31 PM..
omega2K4 is offline  
 

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360