Quote:
Originally Posted by Lasereth
You also have to remember that Halo came out a damn long time ago. FPS like Halo were simply not on the market at the time.
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Halo (11/14/2001) was unique, yes, but to name a few...ahem...comparable games that had been on the market before Halo:
Unreal Tournament (11/30/1999)
Half-Life / Counter-Strike (1998/2000ish)
and that's just off the top of my head.
My argument against Halo (and 2, I guess)
Techincally:
Ok, so Halo had a great story, but Half-Life revolutionized FPS story telling. Halo had fun multiplayer (16 people - if you had 4 xboxes and 4 tvs in one place, or a network tunnel), but UT was already trumping it with player # and game types
Halo 2 is kinda like Halo with some fancier bump mapping. Still tells a nice story (albeit not as good as the first) and whatnot. It allows you to play in some different multiplayer scenarios, but UT2004's multiplayer features are far beyond that of Halo 2.
Also, once you are finished with Halo 2 and worn out on the multiplayer, there isn't much else going for it. Now take a look at Half-Life 2. Solid single player story. However, the Source engine is going to provide us with tons of great mods in the future (CS: Source is pretty nifty already and revitalizes CS for those of us who quit)
Opinion-based:
Halo (2) just seems like a stepping stone to greater PC games out there. I guess I am a PC fanboy, but I feel like consoles are best for sports and fighters and are the weakest at FPS. It's just so irritating when these kids in my dorm get all horny over Halo...I wanna jump in and sit em down with a mouse and a keyboard but I figure they will eventually learn and break away from the dark side.
just my 2cents...hope this doesn't turn into a flame war