Psycho
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Quote:
Originally Posted by MooseMan3000
Well, I'm not going to take the time to write a very long response, but just a few points I'll mention.
Farcry AI. I don't think it's better. They're better at killing you, but they don't react more intelligently. You can make a game hard without having good AI. This is, of course, purely a subjective analysis, but I don't think it was that good. I liked the game a lot, so I'm not complaining, just noting. Same goes for the marines in Half-Life. They may be better at killing you than the enemies in Half-Life 2, but they're not smarter.
As far as the game companies you mentioned, I totally agree with you. There are many very good game development companies. I'm just of the opinion that there are many more that are more interested in making a dollar than a good game. id, no doubt, is a very good company, and I very much enjoy their games. No argument here.
As far as Doom3 graphics setting the bar... I disagree. Again, this is entirely personal, but I believe that Doom3 looks good, but it's not as flexible as Half-Life 2. No, I can't prove it, but that's what I feel whenever I play the two games. Doom3 looks nice, no doubt, but it's essentially a very specific implementation of very specific effects. Feel free to disagree with me, but that's the way I see it.
STEAM. Of course they make more money on a copy of Half-Life 2 bought via STEAM than one bought at retail. That's part of the aim. The other part of the aim, however, is to take out the middle-man in delivering the game to consumers. Ultimately, distribution just causes problems, and if it can be done by the development company itself, I fully support it. How many games do we see that are pushed out too fast and are buggy almost to the point of being unplayable? I would argue that most of the time it's because a publisher is breathing down the development company's neck to get the product out there. How many people want to put out a game that doesn't work?
And this brings me to my main point, and the reason I say Half-Life 2 is revolutionary. They're taking a new approach to everything. They want a world that is entirely interactive. Until this point, we've seen a few walls that can be blown up, and a few chairs than can be kicked around. Half-Life 2 goes a long way beyond that. The gameplay had to be rethought entirely to accomodate the freedom of movement inherent in this design. The AI isn't perfect, but it's not going to be. It's essentially built from the ground up to react dynamically, not to a specific set of conditions (the main reason I think the AI is better than Farcry). Of course this isn't entirely true, but again, I'm talking goals here.
Everything about this game is designed so as to push development forward. I don't think this is the best game ever. I think the design, plot, and gameplay of the original Half-Life are all better than Half-Life 2. There are lots of games that are more fun than Half-Life 2, but there aren't any that are as innovative. I totally agree with you that there are issues, and some of them interfere with the gameplay. There are issues. But I think this game does more expand the field of FPS and gaming in general than any other game since, perhaps, Half-Life.
So my response actually was long. Sue me.
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I'll try to keep this short too
What Im seeing here is that it largely comes down to personal opinion and expectations of the game. Farcry's AI in, my mind, reacts more intelligently to situations (Definately better at killing you ). I dunno, Personal opinion I suppose, but I rarely saw HL2's AI reacting intelligently, let alone to kill me. Again, personal opinion. I totally agree with you that there are far more companies out there to make money rather than games, but thats just how the industry works as far as I can tell. Its a shame really. I can see you disagreeing with me in saying that Doom 3 sets the bar graphically. The game itself was designed to show off the strong points of the engine, Lighting and shadows and Bump-mapping, and it did that very well in my mind. Once we see some other games out there (Quake 4) that really show off the power of the Doom 3 Engine, Im sure your mind will change. To me HL2's engine just looks dated. Bad lighting, low polygon models and levels, and just plain ugly textures. At a glance it looked good, close up I thought I was playing HL1 at times. Again personal opinion. I wont get into a techincal comparison of the two engines because I dont know enough of the two to argue it properly or effectively. As for STEAM, well to me, thats just Valve's way of attempting to completely control what people do to the game and a big "up yours" to the community. If it were implemented differently, my opinion would change, but until then, it just seems like a giant money grab by valve, not designed to benefit the customer. I would have to totally disagree that HL2 pushed the bar more than anything since the first HL, but again personal opinion. To me it just seems like Valve resting on their laurels. I didnt think that my expectations were too high for the game, I tried to curb them specifically so I wouldnt be dissappointed, but apparently I failed to do so adequately. I had fun playing the game, but only sporadically, and at times I just plain hated it. Anyways, I should cut this off now and return to my studies.
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