Thread: MMORPG Money
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Old 12-15-2004, 08:42 AM   #9 (permalink)
Ace_O_Spades
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What's the alternative though? Have a fixed amount of money in the game at launch, with developers acting like the World Bank and releasing new amounts under controlled rates?

Monsters not dropping money, only vendors giving you it as rewards for quests/tasks? Player run economy a-la SWG? Changing interest rates/inflation/prices for items to match current average currency.

Comments?

It would make it a lot more like real life.... I dont know if that's good or bad
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