Extreme, EXTREME inflation.
It takes a certain amount of effort for money to be created here in the real world...banks basically have to loan out the same cash to multiple parties, which they constantly do. In MMOs, though, money comes from nowhere. It just shows up on monsters and vendors. It's destroyed when players leave the game and take their assets with them, yes, but that doesn't come close to even slowing inflation in most MMOs.
I try not to think of them in real-world dollars. I like wheeling and dealing at the auction house and on the trade channels of World of Warcraft, and although I know one of my prized silver pieces translates to less than a cent on the online market, I enjoy the illusion. It's worth something to my character.
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The facehugger is short-lived outside the egg which normally protects it. Armed with a long grasping tail, a spray of highly-concentrated acid and the single-minded desire to impregnate a single selected prey using its extending probe, it will fearlessly pursue and attack a single selected target until it has succeeded in attachment or it or its target is dead
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