You are wrong, because I am not really a wumpus. By definition, a wumpus is:
Quote:
/wuhm'p*s/ n. The central monster (and, in many
versions, the name) of a famous family of very early computer games
called "Hunt The Wumpus'. The original was invented in 1970 (several
years before ADVENT) by Gregory Yob. The wumpus lived somewhere
in a cave with the topology of an dodecahedron's edge/vertex graph
(later versions supported other topologies, including an icosahedron
and Mo"bius strip). The player started somewhere at random in the
cave with five `crooked arrows'; these could be shot through up to
three connected rooms, and would kill the wumpus on a hit (later
versions introduced the wounded wumpus, which got very angry).
Unfortunately for players, the movement necessary to map the maze
was made hazardous not merely by the wumpus (which would eat you if
you stepped on him) but also by bottomless pits and colonies of
super bats that would pick you up and drop you at a random location
(later versions added `anaerobic termites' that ate arrows, bat
migrations, and earthquakes that randomly changed pit locations).
This game appears to have been the first to use a non-random
graph-structured map (as opposed to a rectangular grid like the even
older Star Trek games). In this respect, as in the dungeon-like
setting and its terse, amusing messages, it prefigured ADVENT and
Zork and was directly ancestral to the latter (Zork acknowledged
this heritage by including a super-bat colony). A C emulation of
the original Basic game is available at the Retrocomputing Museum,
`http://www.ccil.org/retro'.
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Source:
www.dictionary.com
I am not the central monster of any video game, and therefore not a wumpus.
A being once went to the domain name
http://www.tfproject.org/ and registered a username TerresqueÜ. This occured in the month of April, in the year 2003 AD.