Quote:
Originally Posted by Coppertop
If you want a "whoa" factor, play Serious Sam and its sequel. Those games had some serious (ahem) bosses.
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I have both of them lying around somewhere. The shouting guys with bombs for hands are the best and worst enemies ever conceived for a computer game. The developers obviously decided somewhere along the line that enemy design doesn't matter so long as they're thrown at the player in batches of thirty.
Still, I think Doom III just about pips it to the post.
