Okay for the record on Doom3... It *was* plausibly dark. You've got a base on Mars running off of some sort of generators. We all know nothing is perfect and that they're bound to have fluctuations. That's no big deal, you'd expect that. But the reason that it is dark in practically the entire base is because the administrator kept redirecting more and more of the base's power to the teleportation projects-- presumably the really huge portal that all the big shit was coming through that you close off at the end sucked up some of this too? Who knows, it's a game, it makes enough sense.
The fact that the whole game was dark didn't bother me at all. You're supposed to play the game in the dark anyway. Yes it is stupid that the marine doesn't have a flashlight built into his uniform... but for the sake of gameplay, who cares? This made the game that much scarier because you had to constantly flip between being able to see and being able to shoot. I thought it made the game better.
If you want to complain about every level being the same, ie. small dark rooms and cooridors with shit popping out and the only variation is the place and design of the machinery... Then I agree with you. Or if you want to talk about any of the other reasons why Doom3 was mediocre because iD decided to just recreate the original Doom experience with updated graphics, then I'll agree with that too. But really I thought the darkness thing and the flashlight fiasco was not one of Doom's many problems.
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