11-24-2004, 06:36 PM
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#9 (permalink)
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Tilted
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Slate's review :
Quote:
After playing JFK Reloaded for a couple of hours, I have to give Traffic credit for the game's unbelievably precise physics. Every bullet bounces around with a super-realistic trajectory, behaving in the incredibly complicated way that bullets do. Sometimes I'd hit the back of the limo and the bullet would careen forward, smashing the glass; other times it would embed itself in the metal. After each round, the game lets you view the scene in a dozen different ways, including the classic Zapruder film angle or even from the perspective of a camera mounted on the limo. Then you get a 3-D model of the limo that you can rotate however you want, with the bullet trajectories traced in freeze-frame. As a physics simulation, it's remarkable.
But as an experience? It's nauseating.
When I play blood-soaked shoot-'em-up games, the vamped-up violence doesn't really bother me—the more cartoonish the action, the fewer consequences the game seems to have. Even war games where you're theoretically fighting a real enemy—like German or American or Japanese armies—don't really feel personal. But JFK Reloaded is different. When you peer through the rifle scope, the faces of JFK and Jacqueline Kennedy (and Texas Gov. John Connally and his wife Nellie) are completely recognizable. These are real people who still have immediate living relatives—or, in the case of Nellie Connally, are still alive.
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Ceci n'est pas une pipe.
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