Square easily. While they both are very good, reason why I give the edge to square is that its much harder to animate photorealistic characters than stylized (thus disproportionate) characters. Since we encounter hundreds of 'real' human beings everyday in our lives, we have a very keen perception of what a human being should look like. Thus, any difference there is that we see on screen be it the proportions, the shape or the movement will be easily noticed. When you use a more stylized form of animation like blizz, those 'innacuracies' can go unoticed since its not made to look realistic.
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