Quote:
Originally Posted by hulk
Echo, how can they expect to create much of a profit from 'useless shit'? The gimmicks are there for people who want something special, not as a money-making device. The revenues for Factor 5's titles probably beat all gimmick sales combined. And need I remind you that without Nintendo's 'experimenting', we probably wouldn't have seen analogue sticks, vibrating controllers or the Sony Playstation?
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You tell me, how CAN they expect to make a profit? Nintendo's market share is third out of three when it comes to the major console wars (GBA sales notwithstanding, since the GBA is in a market with no competition). That's just it, they AREN'T making a profit the same way that Sony and Microsoft are.
The Playstation was a Nintendo concept at the outset, but CD-based gaming was a Sega idea originally (hello, Sega CD). Nintendo had the plans for a prototype Playstation, sure, but they scrapped the project to remain cartridge-based. Was it a good decision? Well, the PS1 outsold the N64 almost ten to one, what do you think? Every major developer that Nintendo had agreed to license games to the PS1, and some (like Square) agreed to do so exclusively while giving Nintendo the middle finger.
Yes, Nintendo pioneered analog sticks and vibrating controllers, which turned out to be successful ideas. They also pioneered Virtual Boy, the Mario Teaches Piano keyboard, R.O.B. the Robot, the Mario Paint mouse, the GBA E-Reader, the Super Scope, the Power Pad, the Power Glove, and a bizarre collection of somewhat-necessary N64 accessories like the Expansion Pak and the Memory Card (do games save to the cartridge or not?). How many of those do we still have around? For every one idea that stuck, Nintendo has had ten ideas that SUCK.