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Old 10-29-2004, 03:01 AM   #27 (permalink)
robbdn
Crazy
 
Fable... blah... I don't understand why people like this game. Not open-ended at all, sure you can be good or evil, but does the game change at all? No, only in minor cosmetic ways. Look at KOTOR for an example of how to do a good/evil track well.

Depth of narrative? Again, look at KOTOR. I beat fable with a good character, and couldn't stand to suffer through the boring game again with an evil character, so I went in and traded it for Paper Mario 2. Already having more fun with Paper Mario 2 than I did with Fable.

So what could have made Fable work? It's true that Fable is an incredible experiment in character creation. Now if only that character creation could be applied to a branching storyline it would really work well. How about a true good/evil system, where you actually get to make important choices BEFORE the credits roll? How about INTERESTING side quests and NPC characters with stories and backgrounds? How about a combat system that requires even minor amounts of skill?

Basically, somebody should go about combining Ninja Gaiden, KOTOR, and Fable to get the game the pre-Fable hype promised.
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