Quote:
Originally Posted by FatherMukada
One thing I really look for and find to be very hard to get is to be able to watch the team I've created play a game (without me controlling them) - so let it be CPU vs CPU - and feel like I am watching some accurate representation of what might happen RL in that sport. I know with Madden in the past, to get close to that I've had to fiddle with the sliders (for example last year's would have way too many INTs by default) and shave minutes off of the clock to get it to run a realistic number of plays per game. How is it from that perspective this year? 2k5 is the other one I've had my eye on so if anyone has opinions on that it would help me decide which to eventually go and buy.
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I don't know if you can have the computer totally run a simulation while you watch, but there is "coach mode," where all you do is call the plays and the computer runs them independently. The simulation in Madden 05 is pretty good - if you have a clearly superior team, you can win 13+ games or even go undefeated, which I thought was a MAJOR improvement over last year, where half the time you'd go 8-8 with a 96 rated team when the next closest was an 89.
The sliders also seem better set by default - I haven't had any ~70 INT seasons, and haven't had any 20+ INT individual performances either. Fumbles seem to happen more naturally than in 04 - rather than a random WR fumble (unless its a fumble prone WR), its usually the QB who will drop the ball after getting sacked. Speaking of sacks, that does appear to be the one stat that can be abused - I've had ~15 sack games. The problem seems to be that the AI will not throw the ball away, so if you drop everyoen into zone and send the line on an all out pass rush (outside and rusihing to the outside), they quite often just go down. Not that big ofa deal though, and fairly realistic - that's a defense set up to take the pass and gieve the run, and you ahve to take what they give.