Actually, I was able to smash the 3M point trick once I figured out a really easy way to do it. There are three trick types that you can tweak out... grinds, lip tricks, and manuals (flatlands). Tweaking gives you a ridiculous amount of points compared to fliptrick-grinding, because it's so easy to advance your multiplier and do a ridiculous number of tricks. So what I did for the 3M trick was start out with a Freak Out, got some speed and started grinding a perpetual ledge, and tweaked my grind as many times as I could. Then I jumped, manualed to a nearby quarterpipe, lip tricked it, and started tweaking lip tricks. When I was done with that, I dropped, popped a revert, did a manual special and let it ride for a while, then started tweaking flatland tricks. I tried it first on easy mode, and my trick multiplier was something over 40 or 50, I forget exactly. I did something like this when playing Trick Attack in 2P, and ended up beating a friend of mine something like 4M to 500k.
On Sick mode, the multipler caps at 27.5 (I think? Doesn't it?). In that case, the best way to get the points is to cap the multipler, then land a special manual/lip/grind and let it ride so you accumulate raw points as fast as possible.
Anyway, great game, I skipped THPS 3 and 4 because they were too similar to the second one, but Underground is polished enough that I can come back and enjoy the series again.
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