About release dates and pushing them back:
As a programmer, I can completely understand why they don't give release dates.
The colossal scope of a project like this... the anomalies that arise from making it a dynamic game which thousands of different possible configurations (think.. connection speeds, pc speeds, etc) is pretty complex. Something like Diablo 2? Simple. Works pretty much straight across the board for the most part.
MMORPGs are a totally different beast. Not only is there client software, but there's the server software (and everything in between).
Think of it this way: if they said "Nov. 22" and it came out and didn't work, they would look bad and the fans would be pissed. Personally, I'd rather wait it out and know that when it's released, it'll be damn solid.
It's annoying, but not giving a release date is the best possible thing anyone can do to insure a solid product that works as it should when it's boxed and shipped!
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I love lamp.
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