D&D and Hero here. Great systems in my opinion, D&D for the ability to wake up and throw down and Hero for its versatility.
I'm either about to role play a setting that my friend and I are writing a comic about where you're in a multiverse of all of the character ideas we've ever written (Like high school meets pokemon meets evangelion meets the matrix, etc.) so you'll like step into the bathroom, and when you step back out you're standing there looking at pikachu and these moves of time and space are fairly sporadic and the only way to know when you're going to change is when the spirit moves me, the DM.
I'll also look into running the Witchfire Trilogy by Privateer Press (Iron Kingdoms). The problem with these is that they're fairly hard to find, so if you can find them before the hard cover comes out I'd suggest picking them up and selling them on eBay or something.
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