Quote:
Originally Posted by pazuzu
Ok.
1) Its almost impossible to get companies to liscense their cars for a game to smash them up. Most companies refuse to have people assosciate their cars with banged up hunks of wreckage. The reason Midnight Club 2 could do it is that they were all fake cars modelled after real ones.
2) The reason all of the cars are eastern, with the exception of the VW and Ford is because that is the tuner culture. Street racing kids do not tune up porsches and drag them. They use Hondas, ala "The Fast and The Furious". Although, I hope they have a PT cruiser in the new one.
Paz
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LOL Pt Crusier...why?
They do have the 05' Mustageand Cady Esclade(don't know why). But I'm hoping they added the 300ZX this time around
Quote:
Originally Posted by jamessh1
i loved the first game, but there was so much more they could have done with it, that i am hoping will happen this time around.
some things i'd like to see:
1. having a rated # for hp and trq so you know exactly what your car is running
2. having different brands and part set-ups giving different numbers
3. some sort of police mode
4. a co-op mode would be great
my other gripes with the game should be resolved by the open-ended city interface that will be implemented.
hopefully this game will meet all of our expectations.
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knowing your HP would be a cool feature, but I think the cops would mess it up...like getting in my way
and with XBOX online this game will never get old....but Co-op, how would that work?