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Old 09-16-2004, 09:57 PM   #8 (permalink)
omutsu
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Quote:
Originally Posted by CityOfAngels
I've played Second Story and loved it. It definitely was difficult, especially given the fact that the overworld map rotates as you turn, leaving you with no sense of direction, but overall it is an AMAZING game. I want to play part two, but I have so many RPG's that I haven't beaten yet that it would just add on to the stack.
There isn't an overworld in Till the End of Time, but there are pretty wide environment maps where you can still encounter enemies. The same is true in this game; you can rotate the map, and I like that as opposed to the static or automatic-camera angles in recent PS2 RPGs (Final Fantasy, ArcTheLad, Xenosaga), however, like you said, it does make you lose your sense of direction, and you end up relying on your reference map alot.

The battle system rocks pretty hard, because of the combos you can do. There are even aerial combos, ala 2D-Fighter style, which is pretty sweet. If you can pull it off, juggling an enemy between two or even three characters makes this even crazier.

I do agree about the Item Creation system. Even if you decide to use a strategy guide or item creation FAQ online, it still takes forever to create an item -- whether it be because your characters have inadequate skill points, or simply trying to select the correct base price for a particular item.

Anyway, I'm on the second disc now, and the story has taken a turn towards the featured plot. Glimpsing at a FAQ, I realized I missed two characters, and will have to go back and get them, should I decide to replay the game.

I'm thinking that the character collection factor will play into the game's replay value, plus the Battle Trophy system will most likely give some sort of incentive (sp?) to play it again. "Second Story" had a variety of endings you could achieve, due to the Private Action system, where some characters would like or dislike you more depending on where, when, and how you engage in a private action. "Till the end of Time" has this system, but it's less featured, and much less blatent (hence how I missed getting those two characters into my party) -- so, multiple endings might kick down some replay value.

The game's turned out to be pretty damn long so far. Mine is clocked at 36 hr, but I also have left the game on while I went out, and sometimes I kind of play it half-heartedly, while multi tasking (being on the computer, or drawing at the same time, something..)

Anyway. I hope this turns out sweet.

I think I'll start a new thread (or find an older one?) about highly anticipated RPGs coming out soon.
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