I don't understand everyone saying that it's a "flawed business model" by charging for online games. Do you want the MMORPG companies to fail? How are they supposed to pay the bandwidth bill for 100,000 people downloading thousands of megabytes from them per month? It's impossible to do that and not lose money. MMORPGs wouldn't exist without a monthly fee.
If ya think I'm bullshitting, take a look at the examples. Ragnarok Online, a popular MMO, used to be in the open-beta stages for quite some time. Thousands of people played the game...but there was one problem. The lag was unbearable. Lag constantly interfered with the free game. Then RO went live and charged a monthly fee. They now had the money to pay for the bandwidth being used and the lag disappeared.
MMORPG companies can't simply not charge. If they don't charge, then customers lose technical support, get very laggy games due to bandwidth issues, and will probably never get anything more than a minor update.
MMORPGs aren't regular games...they're games that last for a very long time that require constant support from developers and producers. It simply won't work without a monthly fee.
I'll add to this what others have said as well...make a fucking turkey sandwich one night instead of going to McDonald's. There's your $10 a month.
-Lasereth
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"A Darwinian attacks his theory, seeking to find flaws. An ID believer defends his theory, seeking to conceal flaws." -Roger Ebert
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