Charging for online play is really a flawed usiness model, until they drop the price.
Consider that most of your target buyers are on a budget (high school, college kids), how many are going to drop $5 a month for more than one game at a time? Maybe two games a month, perhaps three if they're lucky. That means that the really popular titles (everquest) will just crowd out the not-so-well known ones, especially if not many people are paying to be on anyways. Who wants to party in an empty club?
My hope would be they charge $20-30 for the game, and then charge $2-3 a month for the online service.
|