The way I justify MMORPGS:
Think about this. In FPS games, you play multiplayer through player-hosted servers. Guess what? That's why the multiplayer is free. Players around the world have the bandwidth to host 12-64 players.
MMORPGs are a bit different. Most MMO's have between 500 and 5,000 people playing on a single server at one time. Can you imagine the Internet connection required to support that? Only the actual developers and producers for the MMO have the money to host a server with 5,000 players. With 5,000 players constantly downloading information from their server (maintaining any connection with the game at all is still constantly downloading), the bandwidth bill is probably terrifyingly huge. I see the monthly fee as payment for their insane bandwidth bill as well as patch/update/tech support fees. If you think about it, it's a pretty damn good deal.
-Lasereth
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"A Darwinian attacks his theory, seeking to find flaws. An ID believer defends his theory, seeking to conceal flaws." -Roger Ebert
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