Quote:
Originally Posted by Lasereth
2. The game is ENTIRELY quest-driven. Every single enemy you kill in the game is for a quest. So, anyone wanna go out and hunt? Wait...I can't, sorry, <B>I haven't got that quest yet</B>. It's very annoying when you're out hunting and you can't fight with others because you haven't got the quest yet. Fighting monsters that drop quests items when you haven't got the quest yet is a waste of time (the monsters won't drop what you need unless you've accepted the quest). Hey, let's go kill that huge bear! Wait...I don't wanna kill it unless I have the quest yet. I hate to say it, but the game needs more places to just level up and form a monster-slaughtering party without as much focus on if you've accepted the damn quest for the enemies. Are most of the quests fun and do they add diversity to the game? Yeah, but it gets old really fast when all you do is go around looking for the quests in the area before you can kill anything. Sometimes I just wanna go out and kick some ass, but ya can't do that in WoW without wasting your time wondering if you have the quest for it.
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I just want to know if im understanding you correctly. Your saysing you can't just go out and hunt to level up? Or you can go hunt, but not big game? I think i got what you are saying, but not 100%. If you can't just go hunt willy nilly it seems a little to forced IMO.
Ohh and a question i just thought of. How do they handle "looting" in this game. Is it first one to loot wins. Or does everyone get a share? How do they handle looted items?
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Last edited by Starman Deluxe; 08-25-2004 at 02:48 AM..
Reason: Last min. Question
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