I agree that a GTA style superhero game would be pretty cool. To me, the problem that superhero games get into is that they try to impose video-game style limitations on the powers of the hero. In a lot of superman games, you have to get "powerups" to fly, and your heat vision is limited, etc. An easy way to get around that is to use a hero with more limited powers. Spiderman might not be a bad example, but there are still a ton of challenges from a game design standpoint. How do you accurately represent his powers without making him too powerful? Can spiderman just walk around the city in broad daylight? Should the city be freeform, like in GTA, or would it work better if it was compartmentalized in to specific levels with specific examples?
The essential problem here, and the main difference between it and a game like GTA is that GTA is based on the real world, and is plausible to some degree. Spiderman (or whatever) is totally fictional, and it's not as easy to make that transition. In other words, GTA with spiderman won't work out of the box.
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